Clerics

A cleric is someone who is granted divine magic from a deity or other powerful being that they serve, such as demigods, archangels, or some greater fiends (archdevils, archdemons, devil lords, demon lords).

About
Clerics typically serve as intermediaries between their god and the world. Unlike warlocks, there is no hard agreement between a cleric and its god, and no one can choose to become a cleric, rather, they are chosen by their god, and can have their powers taken away if they stray from their god's path.

The only thing most clerics have in common is their service to a deity. In Somara, there are many different beings that have clerics, and many clerics can serve their deity in different ways. As a result, two clerics of different domains can differ wildly from eachother.

Domains
A cleric's deity typically grants them access to a "domain" that their powers and spellcasting fall under. Clerics can serve different gods, but if they have the same domain, they might have similar powers.

This list contains a few examples of the types of deities that fall under a certain domain. For a full list of deities that grant access to a particular domain, see each individual domain's page.

There are 18 recognized clerical domains in Somara.
 * Arcana Domain
 * Arcana Domain clerics gain spellcasting abilities similar to that of a wizard, and typically follow a deity closely tied to magic and the arcane, such as Worun, Oghma, or Raei.
 * Blood Domain
 * Blood Domain clerics gain access to certain types of blood magic, a very dangerous and highly illegal form of magic. They follow lesser-worshiped deities such as Oghma, Totivillus, or Rangda.
 * Death Domain
 * Death Domain clerics serve a deity closely tied with death or negative energy, such as Nox, Orcus, or Maryphal.
 * Forge Domain
 * Forge Domain clerics worship a god closely tied with labor, craftsmanship, and ingenuity, like Durefn, Valen, or Roggirth.
 * Grave Domain
 * Grave Domain clerics serve a god closely tied to death, but seek to preserve the natural cycle of life and death. They might worship Nox, the Shepherd of Death, the mysterious Raven Queen, or Voxia, Goddess of the Moon.
 * Knowledge Domain
 * Knowledge Domain clerics seek out and treasure knowledge, usually in service of deities like Targus, Oghma, or Ultha.
 * Life Domain
 * Life Domain clerics are all about healing and preserving life. They usually worship gods like Vikyn, Kevolah, and Sorvus.
 * Light Domain
 * Light Domain clerics generally worship good gods like Vikyn, Velia, and Voxia that are closely tied to sources of light.
 * Luck Domain
 * Luck Domain clerics are able to channel the odds of the universe in their favor. They typically serve gods like Chaina, Fortas, and Fune.
 * Nature Domain
 * Nature Domain clerics worship gods closely tied to the natural world, such as Syvl, the Elemental Lords, and the Elemental Goddesses.
 * Night Domain
 * Night Domain clerics manipulate darkness and shadow to their advantage, typically serving deities like Nhekri, Alquam, or Voxia.
 * Order Domain
 * Order Domain clerics seek to maintain the natural state of law and balance. They often serve Mala, Fune, or Torm.
 * Protection Domain
 * Protection Domain clerics seek to guard the world from all sorts of evil, typically worshiping Helia, Bahamut, or Novokorus.
 * Tempest Domain
 * Tempest Domain clerics are able to harness the might power of storms, often in service of Jekhari, Neferi, or sometimes Pazuzu.
 * Trickery Domain
 * Trickery Domain clerics delight in causing mischief and chaos. They can usually be found serving Yorexa, Decia, or Mealyn.
 * Twilight Domain
 * Clerics of the Twilight Domain focus on the transition between light and darkness, the threshold of safety and the unknown. They can be found in service of Mealyn, Coroc, and Saris.
 * Unity Domain
 * Unity Domain clerics focus on community and bringing people together. They often worship Helia, Paela, or Lucan.
 * War Domain
 * War Domain clerics revel in combat, and are fierce, deadly opponents. They are often granted power from Caius, Dionus, or Mogus.